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Rocket League
Average Sentiment
0.91
Average Monthly Article Count
7.02
First Article Date: June 2014
Highest Monthly Average Sentiment
1.00
Month: December 2021
Lowest Monthly Average Sentiment
0.63
Month: April 2019
Total Articles Count
800
Most Active Authors
- Eddie Makuch - Gamespot (75 articles)
- Tyler Wilde - PCGamer (35 articles)
- Andy Chalk - PCGamer (26 articles)
Article Source Distribution
Gamespot: 27.63%
IGN: 22.75%
Game Rant: 19.25%
Article Count Frequency Trend
Decreasing
Historical Trends of Rocket League
Rocket League
Genre: Sports
Mode: Single-Player, Multiplayer
Release Date: July 7, 2015
Description:Rocket League combines soccer and demolition derby elements, where players use rocket-powered cars to hit a ball into goals. It offers a variety of modes, including standard matches, ice hockey-inspired Snow Day, and Dropshot, focusing on breaking the opponent's floor to score. The game features a ranking system for competitive play, a monetization system with an item shop and Blueprints, and a tier-based Rocket Pass for customization, along with a 2D mobile version, Rocket League Sideswipe.
Historical Trends Summary
Rocket League is one of the most surprising and innovative titles of the decade, finding widespread success in a sports genre dominated by titles such as FIFA, Madden, and NBA 2K. The games introduction of a soccer like game using customizable cars quickly brought on sustained interest in the game for its first three years of life. Additionally, it has found widespread acclaim throughout the gaming news media, with an average sentiment score of 0.91, a strong positive score. However, article volume is substantially lower than most other succesful multi-player games, attracting only 800 articles to cover the title.
Additional Observations
Although Rocket League was announced in February of 2014, there was very little coverage leading up to its release, with only 16 articles being published prior to July 2015. Despite the lack of word-of-mouth marketing, Rocket League's release was quite successful, reaching an initial peak of 27 articles the same month which was reached two more times in Februaru of 2016 and June of 2017. However, after approximately three years interest began to fade as new content became scarce and its core player base developed. It was not until the outbreak of the COVID-19 lockdowns when interest in Rocket Leagues revived as people stuck in their homes were forced to find new ways to pass the time. However, as life regains some of its normality and people venture outside their homes again, the trend of decreasing coverage of the game has begun.
Despite Rocket Leagues low article volume, as it has only averaged approximately 7 articles per month, the game has historically seen relatively stable sentiment as it normally maintains a score above 0.70 with occassional lower drops as article volume reduces. This is unlikely to change, as the game enjoys decicated supports by its development studio and its player base is staunchly supportive of the title.
Count of Articles by Authors
Source Rankings
Highest Average Sentiment Authors
-
1 Payton Lott (Source: Game Rant, 13 articles)1.00
-
2 Jonathon Dornbush (Source: IGN, 11 articles)0.99
-
3 Alex Newhouse (Source: Gamespot, 12 articles)0.98
Lowest Average Sentiment Authors
-
1 Andy Chalk (Source: PCGamer, 26 articles)0.82
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2 Patrick Klepek (Source: Kotaku, 15 articles)0.82
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3 Joe Donnelly (Source: PCGamer, 15 articles)0.82
% of Total Articles by Source
Authors & Source Summary
Unlike many other titles on Game Sentiment*, coverage of Rocket League is equitably split across the five covered news outlets, with the largest source Gamespot only comprising 27.6% of all articles. Journalistic diversity was also heavy for the title, with only one journalist, Eddie Makuch (75 articles), being a dominate publisher of articles across the board.
Although there was a bit of variation in Rocket Leagues sentiment across gaming news outlets, they were all strong positive and reached substantially high scores even with high article counts.
Additional Observations
The five gaming news outlets covered on Game Sentiment* were largely even in their coverage of Rocket League, with the largest source Gamespot comprising only 27.6% of all articles while the smallest source Kotaku covering a modest 12.4% of articles. However, journalistic diversity was not so equitable, with Game Rant comprising 35% of the journalists despite publishing only 19% of the articles while Kotaku only featured 7.6% of the journalists while having 12.4% of the articles.
Gaming news outlet sentiment was overwhelming positive, with the lowest average score only reaching 0.87 at PCGamer while reaching an astounding high of 0.96 at Game Rant which notably has a sizeable article volume of 154. This is reflected in the highest sentiment journalists, with Payton Lott (13 articles) from Game Rant being the only journalist with more than 10 articles to record a perfectly positive sentiment score according to the data. Conversely, even the most negative journalists still reported positive scores, with Andy Chalk (26 articles) from PCGamer still publishing with an average sentiment of 0.82 despite being recorded as the lowest sentiment journalist.