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Rainbow Six Siege

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Average Sentiment

0.68

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Average Monthly Article Count

10.92

First Article Date: February 2014

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Highest Monthly Average Sentiment

0.99

Month: December 2017

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Lowest Monthly Average Sentiment

0.31

Month: October 2016

Total Articles Count

1,300

Most Active Authors

  • Andy Chalk - PCGamer (87 articles)
  • Morgan Park - PCGamer (78 articles)
  • Eddie Makuch - Gamespot (74 articles)

Article Source Distribution

Gamespot: 33.15%

Game Rant: 24.85%

PCGamer: 24.08%

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Article Count Frequency Trend

Neutral

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Historical Trends of Rainbow Six Siege

Game Image

Rainbow Six Siege

Genre: Tactical Shooter

Mode: Single-player, Multiplayer

Release Date: December 1, 2015

Description:Rainbow Six Siege is a tactical first-person shooter known for its intense, team-based gameplay and realistic, destructible environments. Players assume roles of operators from the Rainbow team, each with unique gadgets and abilities, engaging in various secure, rescue, or assault missions. The game emphasizes strategic planning, cooperation, and environmental manipulation for successful mission execution. Rainbow Six Siege has a strong online multiplayer focus and is recognized for its competitive scene and regular content.

Historical Trends Summary

Additional Observations

Count of Articles by Authors

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Source Rankings

1
IGN
0.80
2
Kotaku
0.70
3
Game Rant
0.69
4
PCGamer
0.66
5
Gamespot
0.64
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Average sentiment historically

Highest Average Sentiment Authors

  • 1 Jonathan Ammerman (Source: Game Rant, 15 articles)
    0.92
  • 2 Evan Lahti (Source: PCGamer, 15 articles)
    0.82
  • 3 Derek Nichols (Source: Game Rant, 23 articles)
    0.72

Lowest Average Sentiment Authors

  • 1 Steven T. Wright (Source: Gamespot, 13 articles)
    0.40
  • 2 Jordan Ramée (Source: Gamespot, 43 articles)
    0.49
  • 3 Samuel Horti (Source: PCGamer, 19 articles)
    0.55
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Must have 10+ articles of the game

% of Total Articles by Source

Authors & Source Summary

Additional Observations

The leading news source in terms of sentiment is [Source with highest sentiment] with an average score of [score], which is [comparison with game's average sentiment]. In contrast, [Sources with lower sentiment] have recorded lower sentiment scores, influencing the overall perception of [Game Name] in the media.

Notably, [Dominant News Source], which accounts for a large portion of the articles, features journalists with varying sentiments. [Name of journalist with high/low sentiment] has the [highest/lowest] sentiment score of [score], reflecting [specific aspect of game coverage]. The diversity in journalistic sentiment from a single source highlights the nuanced perspectives on [Game Name]. Given the requirement that authors must have published a minimum of [number] articles to be considered for sentiment ranking, these insights provide a deeper understanding of the game's reception among seasoned journalists.