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Rainbow Six Siege
Average Sentiment
0.68
Average Monthly Article Count
10.92
First Article Date: February 2014
Highest Monthly Average Sentiment
0.99
Month: December 2017
Lowest Monthly Average Sentiment
0.31
Month: October 2016
Total Articles Count
1,300
Most Active Authors
- Andy Chalk - PCGamer (87 articles)
- Morgan Park - PCGamer (78 articles)
- Eddie Makuch - Gamespot (74 articles)
Article Source Distribution
Gamespot: 33.15%
Game Rant: 24.85%
PCGamer: 24.08%
Article Count Frequency Trend
Neutral
Historical Trends of Rainbow Six Siege
Rainbow Six Siege
Genre: Tactical Shooter
Mode: Single-player, Multiplayer
Release Date: December 1, 2015
Description:Rainbow Six Siege is a tactical first-person shooter known for its intense, team-based gameplay and realistic, destructible environments. Players assume roles of operators from the Rainbow team, each with unique gadgets and abilities, engaging in various secure, rescue, or assault missions. The game emphasizes strategic planning, cooperation, and environmental manipulation for successful mission execution. Rainbow Six Siege has a strong online multiplayer focus and is recognized for its competitive scene and regular content.
Historical Trends Summary
Additional Observations
Count of Articles by Authors
Source Rankings
Highest Average Sentiment Authors
-
1 Jonathan Ammerman (Source: Game Rant, 15 articles)0.92
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2 Evan Lahti (Source: PCGamer, 15 articles)0.82
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3 Derek Nichols (Source: Game Rant, 23 articles)0.72
Lowest Average Sentiment Authors
-
1 Steven T. Wright (Source: Gamespot, 13 articles)0.40
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2 Jordan Ramée (Source: Gamespot, 43 articles)0.49
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3 Samuel Horti (Source: PCGamer, 19 articles)0.55
% of Total Articles by Source
Authors & Source Summary
Additional Observations
The leading news source in terms of sentiment is [Source with highest sentiment] with an average score of [score], which is [comparison with game's average sentiment]. In contrast, [Sources with lower sentiment] have recorded lower sentiment scores, influencing the overall perception of [Game Name] in the media.
Notably, [Dominant News Source], which accounts for a large portion of the articles, features journalists with varying sentiments. [Name of journalist with high/low sentiment] has the [highest/lowest] sentiment score of [score], reflecting [specific aspect of game coverage]. The diversity in journalistic sentiment from a single source highlights the nuanced perspectives on [Game Name]. Given the requirement that authors must have published a minimum of [number] articles to be considered for sentiment ranking, these insights provide a deeper understanding of the game's reception among seasoned journalists.