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Dota 2
Average Sentiment
0.86
Average Monthly Article Count
7.88
First Article Date: August 2010
Highest Monthly Average Sentiment
0.99
Month: March 2018
Lowest Monthly Average Sentiment
0.42
Month: June 2023
Total Articles Count
1,268
Most Active Authors
- Eric Van Allen - Kotaku (67 articles)
- Matthew Bailey - Gamespot (55 articles)
- Mitch Dyer - IGN (51 articles)
Article Source Distribution
Kotaku: 26.89%
PCGamer: 24.84%
IGN: 24.84%
Article Count Frequency Trend
Decreasing
Historical Trends of Dota 2
Dota 2
Genre: MOBA
Mode: Online Multiplayer
Release Date: July 9, 2013
Description:Dota 2 is a multiplayer online battle arena (MOBA) game where two teams of five players compete to destroy the opposing team's "Ancient," a large structure in their base. Each player controls a powerful character known as a "hero," which features unique abilities and play styles. The game emphasizes strategic team play, resource management, and real-time tactical combat. Dota 2 is renowned for its complex gameplay, deep strategy, and a diverse roster of heroes, making it a staple in competitive gaming and esports.
Historical Trends Summary
Additional Observations
Count of Articles by Authors
Source Rankings
Highest Average Sentiment Authors
-
1 Rod Breslau (Source: Gamespot, 11 articles)1.00
-
2 Chris Thursten (Source: PCGamer, 19 articles)0.98
-
3 Zorine Te (Source: Gamespot, 11 articles)0.96
Lowest Average Sentiment Authors
-
1 Fraser Brown (Source: PCGamer, 14 articles)0.55
-
2 Jonathan Bolding (Source: PCGamer, 13 articles)0.70
-
3 Samuel Horti (Source: PCGamer, 11 articles)0.72
% of Total Articles by Source
Authors & Source Summary
Additional Observations
The leading news source in terms of sentiment is [Source with highest sentiment] with an average score of [score], which is [comparison with game's average sentiment]. In contrast, [Sources with lower sentiment] have recorded lower sentiment scores, influencing the overall perception of [Game Name] in the media.
Notably, [Dominant News Source], which accounts for a large portion of the articles, features journalists with varying sentiments. [Name of journalist with high/low sentiment] has the [highest/lowest] sentiment score of [score], reflecting [specific aspect of game coverage]. The diversity in journalistic sentiment from a single source highlights the nuanced perspectives on [Game Name]. Given the requirement that authors must have published a minimum of [number] articles to be considered for sentiment ranking, these insights provide a deeper understanding of the game's reception among seasoned journalists.