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Dota 2

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Average Sentiment

0.86

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Average Monthly Article Count

7.88

First Article Date: August 2010

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Highest Monthly Average Sentiment

0.99

Month: March 2018

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Lowest Monthly Average Sentiment

0.42

Month: June 2023

Total Articles Count

1,268

Most Active Authors

  • Eric Van Allen - Kotaku (67 articles)
  • Matthew Bailey - Gamespot (55 articles)
  • Mitch Dyer - IGN (51 articles)

Article Source Distribution

Kotaku: 26.89%

PCGamer: 24.84%

IGN: 24.84%

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Article Count Frequency Trend

Decreasing

EA Logo Respawn Logo

Historical Trends of Dota 2

Game Image

Dota 2

Genre: MOBA

Mode: Online Multiplayer

Release Date: July 9, 2013

Description:Dota 2 is a multiplayer online battle arena (MOBA) game where two teams of five players compete to destroy the opposing team's "Ancient," a large structure in their base. Each player controls a powerful character known as a "hero," which features unique abilities and play styles. The game emphasizes strategic team play, resource management, and real-time tactical combat. Dota 2 is renowned for its complex gameplay, deep strategy, and a diverse roster of heroes, making it a staple in competitive gaming and esports.

Historical Trends Summary

Additional Observations

Count of Articles by Authors

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Source Rankings

1
IGN
0.89
2
Gamespot
0.89
3
Kotaku
0.87
4
Game Rant
0.83
5
PCGamer
0.81
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Average sentiment historically

Highest Average Sentiment Authors

  • 1 Rod Breslau (Source: Gamespot, 11 articles)
    1.00
  • 2 Chris Thursten (Source: PCGamer, 19 articles)
    0.98
  • 3 Zorine Te (Source: Gamespot, 11 articles)
    0.96

Lowest Average Sentiment Authors

  • 1 Fraser Brown (Source: PCGamer, 14 articles)
    0.55
  • 2 Jonathan Bolding (Source: PCGamer, 13 articles)
    0.70
  • 3 Samuel Horti (Source: PCGamer, 11 articles)
    0.72
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Must have 10+ articles of the game

% of Total Articles by Source

Authors & Source Summary

Additional Observations

The leading news source in terms of sentiment is [Source with highest sentiment] with an average score of [score], which is [comparison with game's average sentiment]. In contrast, [Sources with lower sentiment] have recorded lower sentiment scores, influencing the overall perception of [Game Name] in the media.

Notably, [Dominant News Source], which accounts for a large portion of the articles, features journalists with varying sentiments. [Name of journalist with high/low sentiment] has the [highest/lowest] sentiment score of [score], reflecting [specific aspect of game coverage]. The diversity in journalistic sentiment from a single source highlights the nuanced perspectives on [Game Name]. Given the requirement that authors must have published a minimum of [number] articles to be considered for sentiment ranking, these insights provide a deeper understanding of the game's reception among seasoned journalists.